A simple drawn button UI element.
More...
#include <Adafruit_GFX.h>
|
|
void | initButton (Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, uint16_t textcolor, char *label, uint8_t textsize) |
| |
|
void | initButton (Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, uint16_t textcolor, char *label, uint8_t textsize_x, uint8_t textsize_y) |
| |
|
void | initButtonUL (Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, uint16_t textcolor, char *label, uint8_t textsize) |
| |
|
void | initButtonUL (Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, uint16_t textcolor, char *label, uint8_t textsize_x, uint8_t textsize_y) |
| |
|
void | drawButton (bool inverted=false) |
| |
|
bool | contains (int16_t x, int16_t y) |
| |
| void | press (bool p) |
| | Sets button state, should be done by some touch function.
|
| |
|
bool | justPressed () |
| |
|
bool | justReleased () |
| |
| bool | isPressed (void) |
| | Query whether the button is currently pressed.
|
| |
A simple drawn button UI element.
◆ isPressed()
| bool Adafruit_GFX_Button::isPressed |
( |
void | | ) |
|
|
inline |
Query whether the button is currently pressed.
- Returns
- True if pressed
◆ press()
| void Adafruit_GFX_Button::press |
( |
bool | p | ) |
|
|
inline |
Sets button state, should be done by some touch function.
- Parameters
-
| p | True for pressed, false for not. |
The documentation for this class was generated from the following file: